Spawner
Spawn new particles.
Node Data | |
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Display name | |
Spawner | |
Internal name | |
Node_VFX_Spawner | |
Inheritances | |
Node_VFX_Spawner_Base | |
Node_VFX_Spawner | |
Inputs | |
Node_VFX_Spawner_Base | |
seed |
|
surface |
Particle Sprite |
enum |
Surface Array |
range |
Animation Speed |
bool |
Stretch Animation |
enum |
On Animation End |
bool |
Spawn |
enum |
Spawn Type |
trigger |
Spawn |
int |
Spawn Delay |
int |
Burst Duration |
range |
Spawn Amount |
enum |
Spawn Source |
area |
Spawn Area |
surface |
Distribution Map |
pathnode |
Spawn Path |
enum |
Distribution |
float |
Uniform Period |
range |
Lifespan |
bool |
Directed From Center |
rotation_range |
Angle Range |
rotation_random |
Initial Direction |
range |
Initial Speed |
curve |
Base Speed Over Time |
bool |
Rotate By Direction |
rotation_random |
Initial Rotation |
rotation_random |
Rotational Speed |
curve |
Rotational Speed Over Time |
vec2_range |
Initial Scale |
range |
Initial Size |
curve |
Scale Over Time |
gradient |
Color Over Lifetime |
gradient |
Random Blend |
palette |
Color By Index |
range |
Alpha |
curve |
Alpha Over Time |
surface |
Sample Surface |
bool |
Follow Path |
pathnode |
Path |
curve |
Path Deviation |
bool |
Use Physics |
range |
Friction |
range |
Acceleration |
range |
Gravity |
rotation |
Gravity Direction |
range |
Turning |
bool |
Turn Both Directions |
float |
Turn Scale With Speed |
bool |
Collide Ground |
float |
Ground Offset |
slider |
Bounce Amount |
slider |
Bounce Friction |
bool |
Use Wiggles |
vec2 |
Direction Wiggle |
vec2 |
Position Wiggle |
vec2 |
Rotation Wiggle |
vec2 |
Scale Wiggle |
bool |
Loop |
int |
Boundary Data |
surface |
Atlas |
trigger |
Reset Seed |
Node_VFX_Spawner | |
Spawn Trigger |
|
int |
Step Interval |
Outputs | |
Node_VFX_Spawner | |
particle |
Particles |
node |
On Create |
node |
On Step |
node |
On Destroy |